- A test for every scene. Any of the game's 2,136 scenes can now be run on its own, with automatic input, to see where it breaks.Amagami
- Checked against the real game, frame by frame. Screens from the engine are lined up with the console running the original, down to the sky.Amagami
- The rebuild of the game's own code moves. Matched code went from 480 to over 1,600 bytes, with new tools to compare function by function.Amagami
- Voices, a game pad and saved games. The Windows build now speaks, answers a controller, goes full screen and keeps your progress.Amagami
- Music and sound effects in the port. Streamed music decodes bit-exact against the reference decoder, and effects play from the console's own sound banks.Amagami
- The script machine and the screen objects, in C++. The C++ script machine agrees with the reference interpreter over tens of millions of instructions, and five frames render pixel-identical.Amagami
- A Windows executable plays the first minutes of the game. A Win32 window runs the real boot from the user's own disc data, from the logos to the first line of the prologue, at 58 to 60 frames per second.Amagami
- Characters and full pictures on screen. The reference model now draws characters and whole backgrounds, compared against the real game running in an emulator.Amagami
- The first line of the prologue. From boot to the first line of dialogue, using the game's own font.Amagami
- Compiler identified. Eleven functions now rebuild to the original bytes.Amagami
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