Projects / Amagami / Devlog

Voices, a game pad and saved games

The day-one action map with its icons and clock, drawn by the C++ engine.

The port stopped being silent between the lines. Character voices play along with the text, and the mouth of each character follows the recording, frame by frame.

A game pad works next to the keyboard, and Alt+Enter or F11 switches to full screen with bars so the picture keeps its shape.

Saving and loading work too. The game writes its slots as ordinary files, safely, and a loaded game rebuilds the scene where you left it.

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